Unity - カメラをキャラクターに追従させるスクリプト
カメラをキャラクターに追従させるスクリプト
スクリプト
using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Cainos.PixelArtTopDown_Basic { //let camera follow target public class CameraFollow : MonoBehaviour { public Transform target; public float lerpSpeed = 1.0f; private Vector3 offset; private Vector3 targetPos; private void Start() { if (target == null) return; offset = transform.position - target.position; } private void Update() { if (target == null) return; targetPos = target.position + offset; transform.position = Vector3.Lerp(transform.position, targetPos, lerpSpeed * Time.deltaTime); } } }